Your four-directional sword attacks are useful, as is your Mario-style ground pound thing, but I can’t help thinking that a Castlevania whip 8-way attack system would make the game fairer. This game becomes incredibly hard pretty early on. Armour type pick-ups will increase his resilience to attacks, and by Zeus’s plums do you need them. He can power-up his trusty sword to an axe, a hammer and a fire sword, each more powerful and with a longer attack range than the last. Rastan has a health meter which depletes as he takes hits, but there are also obstacles that cause instant death on contact, such as spikes, water and fire pits. Repeat this through five more landscapes and you have finished the game. After this is a single screen boss battle with a super-tough enemy. After everyone’s dead he enters a castle to battle more lizard men, centaurs, chimeras, harpies, medusas and blue dudes with four arms throwing baguettes (I think). Our titular hero must slash the bejesus out of hundreds of creatures, many of them inspired by Greek mythology, across rocky terrains and dark forests.
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